Vacinas | covid-19 vaccine management

Project developed as part of the UI/UX & Prototype — Web — Cel.Lep/Estação Hack from Facebook course.

This was the first course I took in the UX/UI area, starting my career transition studies.

MY ROLE

As a UX/UI Designer I worked on research (desk research, benchmarking, scope), wireframing, style guide, and prototypes.

GOAL

Identify an issue in any scope that has been negatively impacted by COVID-19 and create a digital solution in the UX/UI Design area.

OPPORTUNITY

Waste of COVID-19 vaccines, since the vaccine has certain rules to be complied with, such as a time limit after opening the bottle.

SOLUTION

Application in which it is possible to register to receive the vaccine against covid-19 that is left over that day, at the chosen health center.

Design Process

The Design Thinking process was used, using the double diamond with the research processes until the final prototype, as shown in the steps in the image below:

1. DISCOVERY

Desk Research

We researched vaccine waste, strategies used to avoid waste, how xepa worked, and population vaccination forecast. We found a quantitative survey that the result was 91% of respondents thought that cities should adopt the xepa system with the vaccines left over at the end of the day.

Benchmark

We analyzed the 3 main direct and indirect competitors of the solution we planned.

We identified Vacina Já SP, an initiative by the government of São Paulo to organize surplus vaccines. The  online vaccine scheduling system in public health in Portugal. And a Vaccine Portal from Hospital Moinhos de Vento in Rio Grande do Sul.

2. DEFINE

Value Offer

We define the purpose of the solution and the differential. The purpose of Every drop is worth a life is: “Get vaccinated against Covid-19 right now and help avoid wasting vaccine doses”.

Card Sorting

We carry out card sorting based on the main actions of the user, in order to create the structure and architecture of the website and app. The main actions, the secondary actions, and the content of each screen were defined.

3. DEVELOP

Wireframes

Low Fidelity
High Fidelitiy

Mobile Version

Web Version

4. DELIVERY

Navigable Prototypes

Mobile Version

Web Version

SEARCH


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